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- SHAREWARE GAME PRESS RELEASE AND SCREEN SHOTS
- Feburary 14, 1994
-
- RELEASE: BLAKE STONE: Aliens Of Gold v2.0
- COMPANY: Apogee Software (publisher)
- JAM Productions, Inc. (design team)
- CONTACT: Joe Siegler (Apogee Online Support Representative)
-
- To view the exciting Blake Stone screen previews, just type 'BLAKE'. By
- running the viewer, you'll be able to get a glimpse of one of the most amazing
- shareware games yet released.
-
- Shareware's newest game design stars, JAM PRODUCTIONS, have released an
- unbelievable action game, "BLAKE STONE: Aliens Of Gold" by the shareware game
- giant, Apogee Software.
-
- In this futuristic game, you play the part of British agent, Blake Stone. The
- overall story pits you against the intelligent but demented Dr. GoldFire, his
- henchmen, and his evil genetic experiments. Luckily, British intelligence has
- scientist-informants to help you out on your quest to stop GoldFire's evil
- plans.
-
- You're first mission is to secretly explore one of Dr. GoldFire's "Space
- Technology And Research" (STAR) buildings -- namely, the earth-based STAR
- Institute. Strange things have been reported there--something about genetic,
- alien research. British intelligence doesn't know much about what goes on
- inside the STAR Institute, it's your job is to find out!
-
- The Aliens Of Gold game design features include:
-
- ■ RE-ENTRYABLE LEVELS: Each mission takes place in a multi-story building of
- at least ten different floors. These floors may be traversed in any order
- and may be re-entered at any time. For example, some floors contain
- materials needed on floors you may have already partly explored. This makes
- for a multitude of different ways in which each mission could be played.
- This 're-entry' technique turns what would normally be ten individual levels
- into ONE HUGE LEVEL!
-
- ■ SMART ACTORS: Smart actors will look at their surroundings, 'think' about
- the situation, and act accordingly. For instance, when a scientist runs out
- of ammo, he'll look around and pick more up if it's available (possibly
- before YOU can reach it!). If none can be found, he'll look for a door and
- try to run out of the room before you can shoot him. Smart actors perform a
- similar action when their health is low. Smart actors make game play more
- exciting because both YOU and THEY are fighting for health and the same ammo!
-
- ■ INTERACTIVE ACTORS: In general, the scientists are 'nice guys'; that is,
- they don't start out as your adversaries. They quietly roam around the
- buildings doing their jobs. It's your decision whether or not to interrogate
- a scientist. If he's an informant, you get a clue or his ammo. Then again,
- you might get a stomach full of lead! Scientists will also start shooting
- when they sense something is wrong; say, a dead body on the floor or another
- actor shooting.
-
- ■ INTERACTIVE OBJECTS: Specific wall sections are designed for interacting
- with the player. (These are new to Blake Stone, are have no parallels in
- Wolfenstein 3-D.)
-
- ■ CONCESSION MACHINES are used to get food, drinks, or a clue. The food and
- drinks will increase the player's health.
-
- ■ ELEVATOR BUTTONS: A panel is used to move around the different floors in
- each building. Simply select a number and you're on your way; that is,
- unless the floor is locked. Locked floors require a code to be entered
- first. But, surely some nice scientist (informant) could help you out with
- these codes.
-
- ■ PLASMA BARRIERS: These electronic gates are controlled by switches located
- throughout each complex. Switches can be connected to plasma barriers
- located on the same floor or on a different floor. You must be careful when
- moving around ACTIVE plasma barriers because their powerful forces will harm
- you when touched.
-
- ■ ENHANCED ACTOR ANIMATIONS: Many actors were created with extensive animated
- frames. Some of these creatures include:
-
- -- Mutants that rise from gurneys for their ensuing chase!
- -- POD aliens that break out of their indestructible pods!
- -- Electro-Aliens that emerge from wall-mounted sockets!
- -- Liquid aliens that flow toward you, then rise to attack!
- -- Contained creatures that burst out from locked canisters!
- -- ...and a lot MORE!
-
- (Plus all actors have must-see death cinematics.)
-
- ■ OTHER COOL STUFF: Many other things have been added to make game
- play exciting, fun, and just plain different! Some of these
- include:
-
- -- Crates can be blown apart to reveal weapons and other goodies!
- -- One-way doors (once you go in, you must find another way out!)
- -- Direct Level Transport (DLT) warps you to secret levels!
- -- Electrically-linked doors (multiple doors open at once!)
- -- VMT units that explode when shot (chain reaction explosions!)
- -- Lots of goodies (gold, money bags, food, ammo, etc.)
- -- Over 16 unique actors (guards, aliens, mutants, pods, etc!)
- -- Internal scenarios (hi-tech buildings, space station, moonbase)
- -- Five futuristic weapons (with silent-shot and grenades!)
- -- AdLib/SB support (FM and digitized sound effects! [IN STEREO])
- -- Over 15 musical scores (action-oriented -- never dull!)
- -- Animated, musical, text presentation system
- -- 60 PRIMARY levels PLUS secret levels!
- -- Over 3.5 MB of high-speed 256-color animated VGA graphics!
- -- ...and much, MUCH MORE!
-
- As if that's not enough, even *MORE* features have been added for version 2.0!
-
- ■ IMPROVED AUTOMAPPER: One of Blake Stone's strengths is it's internal
- automapper. You will no longer get lost in those difficult mazes like you
- did in Wolfenstein 3D. In this new version, the automapper will rotate so
- that it's always facing the same way you are. Version 1.0 of Blake Stone
- had an automapper as well, but it was always "Face North", which means the
- map was static. This new one will give you a much different and improved
- mapping feature.
-
- ■ BETTER 3D EFFECT: New to version 2.0 of Blake Stone is a better 3D effect.
- This is accomplished by the use of what is commonly called light sourcing.
- (It's also called light diminishing or luminescence.) This means that things
- further away from you are darker than things in front of you. This makes for
- a much more realistic feel to the game!
-
- ■ SYSTEM REQUIREMENTS: This game requires the following MINIMUM
- system configuration:
-
- -- 25 Mhz 386SX
- -- DOS 5.0+
- -- 8 MB of hard drive space
- -- VGA graphics card
- -- Optional: Mouse, Joystick, AdLib Sound Card (for music), SoundBlaster
- or 100% compatible for heart pounding digitized effects!
-
- ABOUT JAM PRODUCTIONS
-
- The owners of JAM PRODUCTIONS have been writing computer software for many
- years. They've written games for the IBM and Commodore AMIGA. For over a
- year, they were the lead programmers for Softdisk's GAMERS EDGE. They were
- highly involved with the development of many GE games including the now popular
- CATACOMBS ABYSS and CATACOMB ARMAGEDDON. With the introduction of BLAKE STONE,
- JAM PRODUCTIONS brings their gaming knowledge to the shareware industry.
-
- Due to violent graphic depictions this game is recommended for mature gaming
- audiences.
-
- Blake Stone: Aliens Of Gold is a trademark of JAM Productions, Inc. Catacombs
- Abyss and Catacombs Armageddon are trademarks of Softdisk, Inc.
- Published by Apogee Software.
-
- REMEMBER: To take a sneak peek at Blake Stone, run the preview (just type
- "BLAKE" from the DOS prompt). Make sure there's a pillow under your jaw!
-
- [END OF PRESS RELEASE]
-